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Old Mar 01, 2010, 10:48 PM // 22:48   #61
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Originally Posted by The-Bigz View Post
I've said this 3 times in this thread alone, now that everything BUT SF is nerfed to oblivion and so are the other skills related to farming without the help of some of these elitists, they must go to PvP to get it nerfed away as well because they can't PvE solo effectively and nobody wants to deal with their attitudes.

GOGOGOGO selective nerfing.

And on a side note: HOW DARE YOU EXPECT PEOPLE TO CHANGE THEIR BUILDS FOR UPDATED METAGAME?!?! HOW DARE YOU?!?! GET OUT! YOUR BAD AT GUILD WURS!
because everyone should rework their entire build just to buildwars one OP build? whatever you say shitter.
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Old Mar 01, 2010, 11:35 PM // 23:35   #62
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Hey guys, I have a brilliant idea ...

let's just remove (almost) everything, so there is nothing.

Let everyone play only a healing hands wammo with pre-made equipment and all other skills (besides those on skillbar) blocked.

I will become perfectly balanced and skill-based

In case you don't get the irony I will just say this - give up already. No game is perfect and game without proper care due to development of the sequel is going to reach the state of mudpit even sooner.

Alternatively, so many people will quit, that the remaining ones won't be arsed to complain about all this stuff

Last edited by AmbientMelody; Mar 01, 2010 at 11:48 PM // 23:48..
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Old Mar 02, 2010, 01:55 AM // 01:55   #63
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because everyone should rework their entire build just to buildwars one OP build? whatever you say shitter.

Here bro I bought you some tissues because you can't put a single block/remove condition/remove hex skill that almost every class has a viable option for onto your build.
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Old Mar 02, 2010, 02:06 AM // 02:06   #64
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new Seeping wound Assassin build is OP. Pure and Simple. I don;t mind tho... I have been thinking of many new ways to abuse this skill.

I also see that mesmers have been catching on to my Glimmering Mark build i made before the update...

Conjure Nightmare + IoP + Glimmering Mark = Dead.

Plus all the new Rit Hexes that do exactly the same... it seems like ANet like DOT hexes these days. Everyone has to have one. More splitting options and hardcore snares.

Who plays Hexway much?
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Old Mar 02, 2010, 02:08 AM // 02:08   #65
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Here bro I bought you some tissues because you can't put a single block/remove condition/remove hex skill that almost every class has a viable option for onto your build.
RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO please
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Old Mar 02, 2010, 02:30 AM // 02:30   #66
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new Seeping wound Assassin build is OP. Pure and Simple. I don;t mind tho... I have been thinking of many new ways to abuse this skill.

I also see that mesmers have been catching on to my Glimmering Mark build i made before the update...

Conjure Nightmare + IoP + Glimmering Mark = Dead.

Plus all the new Rit Hexes that do exactly the same... it seems like ANet like DOT hexes these days. Everyone has to have one. More splitting options and hardcore snares.

Who plays Hexway much?
You bring an interesting point here, and I wish remove hex spells had a skill like mending touch or etc, because that would helpout the fact that most hexes, not just seeping wound, are overpowered. Being able to mending touch empathy/IP away would help most melee own ballz, and it would also help most spellcasters not get owned by other spellcasters.

It seems that A-net seems to be leaning towards deadlier skills that will eliminate shitter teams that didn't belong there in the first place, but any balanced team could basically negate. Not saying some stuff isn't OP, just saying that a simple holy veil/interrupt/cure hex could own most of the builds out there, but most people are too lazy to consider that nowadays and would rather run something else.

On a side note: I like that chain you posted but a simple interrupt/removal of one of the hexes could spell disaster for it and then you'd have to wait 10+ seconds to re-run the chain, and spending all your attribute points in Air/Illusion magic doesn't spell good for energy management or other 5 skills on the bar. Just like if you shield bash/block the lead attack on an assasins chain, he's basically mincemeat for the next 10-20 seconds.
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Old Mar 02, 2010, 03:04 AM // 03:04   #67
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some interesting points. this thread has me thinking and in general the recent update has me thinking. considering the pretty strong teams i have been seeing recently in RA. perhaps this meta shift is what the game really needed. Some more intelligent builds need to be brought into the game and considering that RA is now the new TA, i think that unless you are running a good build you will end up like mincemeat.

i think people are going to need to start thinking about their buiilds a little more just to counter this initial meta shift. i think monks are finding it the hardest initially to keep teams alive... but perhaps monks have been a little OP for a while with their heals.

we might start seeing more 3 monk backlines in GvG and HA and a return of monk runners? Mo/A runners? A/x splits. E/x Splits, Rt/x splits or any combination of hex snares etc etc.

i am not sure if i like the 50% snare + DOT hex on the assassin.... but i guess they are squishy and if you see a sin walking your way and getting to half cast range... its a good time to press CTL+SPACE... ping ping ping... spike him out / blind / empathy. etc.

TL;DR -

Don;t mind the new meta actually. I think TK did a good job. Its going to make us think how to adjust to new meta. Lets wait and see.
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Old Mar 02, 2010, 05:17 AM // 05:17   #68
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@ Pinkey: That is WEAKER then before it got buffed. If your going to QQ over shit at least know what the original skill did, rather then rush to Guild Wars Guru to complain because you are getting beat.
I admit that I don't know what the pre-insane buff specs for SW were, however, I'm pretty sure that it only activated on bleeding and poison as such even if the dmg was decreased is would activate on any condition making it more versatile (I know that bleeding and poison are very common but I don't think my suggestion's dmg decrease would be that big compared to pre-buff SW). What I don't get is that you know the skill is overpowered but you're still defending it.
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Old Mar 02, 2010, 05:46 AM // 05:46   #69
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What I don't get is that you know the skill is overpowered but you're still defending it.
sins really don't have anything else going for them, and he's not good enough to play anything else, of course he's defending it.
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Old Mar 02, 2010, 10:56 AM // 10:56   #70
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Rangers are fine for the most part: They have some left-overs that are designed to deal damage, which needs to remain outside of the Ranger scope, but not much noteworthy. Dual Shot, Forked Arrow and Punishing Shot should be reworked so that they have a different purpose besides being R-spike fuel. Stances could also use some work: They currently require very little awareness.


-Agree'd on this one, r-spike is very dominant in the forms of PvP that most people think their pro for 123 venting-

As far as I'm concerned, Rangers weren't changed in the last update apart from the mandatory Crippling Shot revert. I really don't know how this metagame shift (FC Blood Magic Mesmers and Seeping Wound Assassins seeing use) would affect proper Rangers, other than having to deal with overly simplistic and boring builds. It just makes the job of a Ranger easier. Again, my issue with Seeping Wound is that it's a boring skill, both to play and play against.

-Agree'd as well. But aren't most cookie cutter builds boring to play against? Seeping Wound is just a new one.-
I have a firm stance against all gimmicky cookie cutter builds. R-spike, Caster-spike, Domination Magic's unholy trioe (Empathy, Backfire and VoR) and Hexway in general are all builds that should not exist in my opinion.

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I don't know what point you're trying to make with this overly simplistic view of how Dshot should be used. Dshot is a shutdown skill; it's up to the player to decide what should be shut down and, obviously, to execute that. It's a hard skill to master. And that's just one skill on the Ranger bar. Concerning that 4. thing, what? Rangers don't take 5 stances. I also don't understand how failing to shut down a skill (important!) and stance use are related. They're separate and should be treated as such.

-My point is that D-shot has a low energy cost and is spammable, and having it on your bar if you know how to use it is a very powerful tool. However block and blind do still own it, and I would take a mesmer with 4 interrupts rather then a ranger with d-shot, hope this clears up how I feel about d-shot/savage. And Ranger metagame is currently around 5 different stances that are widely used, so I was saying that if you failed to interrupt/shutdown the assasin before they got to you, you could always press 6 or 7 to block their chain.
Blind and Hexes shouldn't be on you all the time. If they are, either the game is imbalanced (Hexway and Bsurge) or your Monk is doing a terrible job. Blocking is always an issue Rangers have to face. This is why Ranger interrupts are more powerful in vacuum than Mesmer interrupts are. Also the reason why that's fine.

Ranger and Mesmer interrupts are balanced: Mesmers are focused on shutting down casters, Rangers are focused on surviving, spreading pressure and having strong interrupts in general. It really depends on your playstyle what you like better, but both are viable roles that should see play in high PvP.

Other than that, Rangers are quite capable of surviving an Assassin chain, as they are to most sources of pressure/damage. That's one of the important reasons you take a Ranger.

Quote:
EDIT: Rangers do have different purposes, but the casual bar is a condition and an interrupt with mending touch/remove hex, a speed stance, and a block stance. I would take a mesmer with heavy interrupts and a snare rather then a Ranger is what I am trying to say so that it doesn't come across as ignorant to rangers or that I dont know what their capable of in the right hands.-
I rarely see Remove Hex on Rangers, seems like a waste of skill bar to me when there's strong utility around and Mesmers don't really do snaring, but I see your point. Both have their uses and that's a good thing.

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I'd like to see you try. Also, good job ignoring the rest of what I said, which had to do with why Ranger interrupts are powerful and not weak as you seem to claim. Please react to what is relevant.

-That is basically all your arguement was. Rangers are good and if you dont agree then press B and observe 123 ventspike-
GvG is rather badly balanced due to years of power creep and poor management. I agree this is a major problem.

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Lol at the assumption that Palm Strike isn't mindless. Those strategies you mention are inherent to any frontliner. Different strategies don't need different skill use: you just spam your attack skills on a Warrior (linebacking) or on NPCs (splitting). That's still mindless: pick your target and spamspamspam, switch to Warrior if your team is taking too much pressure. Besides that, Palm Strike mainly sees (saw) use in Heroes' Ascent, where these strategies aren't nearly as important.

-Skill: Knowledge, ability, or general mindframe used to make you good at something. Saying that Palm Strike is mindless and then proceeding to say that any other player that plays frontline is mindless as well for using the linebacking/splitting theory is dumb. Palm strike can be effectively used for relieving pressure on the team and pressuring the enemy team. 7 second cooldown, 5+ second cripple for 5 energy.-
Linebacking and splitting aren't mindless. They're the only reason there is any difference whatsoever between a good and a bad Assassin. That doesn't mean the way Assassins execute it is mindless. Palm Strike is fire and forget: In order to get a good effect, all you have to do is use it on your target. It's more complex for Warriors, which is why linebacking and splitting inherently take more skill for them.

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Nowhere in my post did I put a serious suggestion for this skill. The 5-15 scaling was merely an example to show exactly how powerful (=overpowered) this skill is. Stop taking what I say out of context.

-I have said in most of my posts to post an idea to change this rather then QQ over it, I thought that maybe you had read what I said for once.-
I find the discussion as to why this skill is bad and in need of a rebalance is currently more important than the fix it should get. The skill has a bad impact on the gameplay. It would be best to revert it, think about a solution and then implement it. Leaving it in-game will cause damage. It not being useful won't.

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Before you react to my post, answer me this: Do you care about skill balance at all? Do you agree that this game should be about how skilled you are, not what skills you choose to use? If so, then my arguments should convince you you're wrong. If not, and it looks like it judging by your posts, then there isn't much convincing I can do: you disagree with me on a fundamental level. I can prove that Seeping Wound is gravely overpowered, but if you think that's not a problem then there isn't much to discuss, is there?

-I care about skill balance, but because a skill is overpowered in one area does not mean its overpowered in another. Seeping Wound is weak in JQ/FA/AB (RA if you dont bring a self sustaining build), but is strong and useful in GvG and some HA, where single target spiking is the main way to win. It doesn't need a nerf based on the fact that Broken Ascent and Bad Team Vs Really Bad team suffers from it, it needs to be integrated into metagame. And for the record, I said that I believed the snare should be toned down, because 50% reduced movement speed is overpowered for a 1/4th cast time.-
My issue with this skill is the mindlessness of it. Any mindless skill that sees use has a bad impact on the gameplay. Mindless skills are also impossible to balance with skills that take skill to play. I assume you already know the reason for that but if you don't, I'll love to explain why. At any rate, I prefer a meta that revolves around skill over a mindless one. Since balance is important, mindless skills don't have a right to exist.
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Old Mar 02, 2010, 01:01 PM // 13:01   #71
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Del: Your a troll, point blank. Read over every post I have in this thread and then go back to thinking I only play Assasins with Seeping Wound. Side note to you, W/A? GOGOGOGOGOGOGO DEV HAMMERRRZZZZ!

To normal nerf this crowd: This is the first metagame update in 6+ months, and its causing people to be more aware of hexing and whatnot, and also causing monks to not be able to /redbar through everything in the game.

I say thats good, but let us all go back to mindless gimmicky builds from 7 months ago. Gogogogogo Stale Meta.

Edit: Done with this thread. Do whatever you want A-Net. And you idiots wonder why they only do a major update to metagame every 6 months, and you cry because of lack of communication. Shit, if I worked for A-Net I wouldn't even post update notes once I update every 4-5 months with the way most of you act.

Last edited by The-Bigz; Mar 02, 2010 at 01:09 PM // 13:09..
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Old Mar 02, 2010, 02:29 PM // 14:29   #72
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sins really don't have anything else going for them, and he's not good enough to play anything else, of course he's defending it.
sins are the undisputed kings of melee in pve. yeah, they have nothing else going for them.

/sarcasm
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Old Mar 02, 2010, 02:49 PM // 14:49   #73
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To normal nerf this crowd: This is the first metagame update in 6+ months, and its causing people to be more aware of hexing and whatnot, and also causing monks to not be able to /redbar through everything in the game.
Yeah, we needed some assistance in that department, what with imbahexshitterway having been in play since people discovered Panic was an AoE hex.

Either hex application needs to be retuned, or hex removal in general needs a buff, if Seeping Wound is going to ever have a chance of being balanced in its current state. A team with two good monks in GvG can effectively keep their team clean of priority conditions, but they cannot do the same with hexway, which is much more dangerous, even if they decide to compromise the rest of their bars simply to spec hexes.
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Old Mar 02, 2010, 03:17 PM // 15:17   #74
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sins are the undisputed kings of melee in pve. yeah, they have nothing else going for them.

/sarcasm
who's talking about pve?

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Del: Your a troll, point blank.
*you're
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Originally Posted by The-Bigz View Post
To normal nerf this crowd: This is the first metagame update in 6+ months, and its causing people to be more aware of hexing and whatnot, and also causing monks to not be able to /redbar through everything in the game.
hexway jackass. the retarded buffing of SW just skewed the skill/effectiveness ratio necessary to win.
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I say thats good, but let us all go back to mindless gimmicky builds from 7 months ago. Gogogogogo Stale Meta.
speaking of mindless and gimmicky, how's that sin working out for ya?

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Edit: Done with this thread. Do whatever you want A-Net. And you idiots wonder why they only do a major update to metagame every 6 months, and you cry because of lack of communication. Shit, if I worked for A-Net I wouldn't even post update notes once I update every 4-5 months with the way most of you act.
pretty sure people are complaining because anet makes retarded buffs and leaves the shit there to ruin the meta.

Last edited by Del; Mar 02, 2010 at 06:15 PM // 18:15..
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Old Mar 02, 2010, 04:51 PM // 16:51   #75
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Del: Your a troll, point blank. Read over every post I have in this thread and then go back to thinking I only play Assasins with Seeping Wound. Side note to you, W/A? GOGOGOGOGOGOGO DEV HAMMERRRZZZZ!
I'm having a hard time figuring out what you're trying to tell us here except for you calling Del a troll. Not much to react to.

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To normal nerf this crowd: This is the first metagame update in 6+ months, and its causing people to be more aware of hexing and whatnot, and also causing monks to not be able to /redbar through everything in the game.
No actually, skill bars such as the new Seeping Wound bar make Monks go redbar because it's impossible to stop them with prots and Hex removal. You can only do something against the damage that's already done. Aka redbarring. Seeping Wound is very similar to Hexway, except it combines that brokenness with the brokenness of fast activation attack skills. Spamspamspam away!

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I say thats good, but let us all go back to mindless gimmicky builds from 7 months ago. Gogogogogo Stale Meta.
The meta was pretty good before this update and after the previous one. Ranged damage was finally brought back a little. People were using slightly less stupid builds again. And now? Now we have FC Blood Magic Mesmers and Swound Assassins, both spam-on-recharge builds. Where the previous update was a step forward, this is two steps back on the way to achieving balance in this game.

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Edit: Done with this thread. Do whatever you want A-Net. And you idiots wonder why they only do a major update to metagame every 6 months, and you cry because of lack of communication. Shit, if I worked for A-Net I wouldn't even post update notes once I update every 4-5 months with the way most of you act.
I'm sorry, what? One moment, you are finally trying to have a decent discussion with me and actually try to support your opinion with arguments. The next moment you make a completely moronic statement like this one. What's wrong with you man? Are you schizophrenic? Did a sibling of yours take over your account? Or are you just trolling really poorly?
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Old Mar 02, 2010, 06:07 PM // 18:07   #76
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I'm sorry, what? One moment, you are finally trying to have a decent discussion with me and actually try to support your opinion with arguments. The next moment you make a completely moronic statement like this one. What's wrong with you man? Are you schizophrenic? Did a sibling of yours take over your account? Or are you just trolling really poorly?
You are talking about Broken Ascent and Fail Guild vs Even Moar Fail guild. I am talking about RA. I have mentioned multiple times in multiple threads that I do not participate in Failway and monthly Ass Ticklings. You have not posted one important thing about anything other then rigged 8 vs 8 is even more rigged now. I do not care, which means that I am not participating in the conversation anymore, do not say something is wrong with me because I refuse to get /raged on by people with the mental capacity of a 3 year old.

There are Multiple builds in the metagame before and after this update that did own and will still own Seeping Wound, which is what this thread was based upon. Do not go off topic and /rage about hexway because your losing an arguement that is basically toned down to 'Seeping Wound, a 1/4th cast 1/2 range ELITE hex spell causes 50% reduced movement speed and does a maximum of 175 damage over 7 seconds is OP. Nerf it now, no I will not give any options as to what I think it should be changed to, no I will not consider running a different build or changing for metagame, no I will not admit there is faults in my arguements. Bigz is bad at the game because he brings block stances and knows how to predict very predictable metagame.'

I only replied to this because you implied that I was a mental retard for refusing to argue about a mute point. GOGOGOGOGO flame me.

Big Words and mute text walls you have padawan, but lacking in maturity you are. Teach you I shall, Young Jedi.

Last edited by The-Bigz; Mar 02, 2010 at 06:09 PM // 18:09..
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Old Mar 02, 2010, 06:17 PM // 18:17   #77
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You are talking about Broken Ascent and Fail Guild vs Even Moar Fail guild. I am talking about RA. I have mentioned multiple times in multiple threads that I do not participate in Failway and monthly Ass Ticklings.
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Big Words and mute text walls you have padawan, but lacking in maturity you are.
Twelve characters.
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Old Mar 02, 2010, 06:24 PM // 18:24   #78
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RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO please
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because everyone should rework their entire build just to buildwars one OP build? whatever you say shitter.
Maturity when you are beaten in a conversation = lacking.

Never claimed I was mature or smart in that post, just not a mental retard. Re-read.
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Old Mar 02, 2010, 06:37 PM // 18:37   #79
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Maturity when you are beaten in a conversation = lacking.

Never claimed I was mature or smart in that post, just not a mental retard. Re-read.
TBH i wouldn't call someone immature if i had the phrase "monthly ass ticklings" in one of my posts.

also, when was i beaten? you just keep spewing bullshit.
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Old Mar 02, 2010, 06:44 PM // 18:44   #80
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TBH i wouldn't call someone immature if i had the phrase "monthly ass ticklings" in one of my posts.

also, when was i beaten? you just keep spewing bullshit.

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who's talking about pve?


*you're

hexway jackass. the retarded buffing of SW just skewed the skill/effectiveness ratio necessary to win.
speaking of mindless and gimmicky, how's that sin working out for ya?

pretty sure people are complaining because anet makes retarded buffs and leaves the shit there to ruin the meta.
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sins really don't have anything else going for them, and he's not good enough to play anything else, of course he's defending it.
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RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO please
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Originally Posted by Del View Post
because everyone should rework their entire build just to buildwars one OP build? whatever you say shitter.
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Originally Posted by Del View Post
because everyone should have to run stances just to buildwars against one elite skill, hex removal has no downtime, and a spammable hex with an easy condition to meet is perfectly fine huh? oh, and speaking of learning to play, maybe learn to do something other than 1-2-3-4-5-6?
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have you been in ra recently? in every single match there has been at least one SW sin, and it is extremely effective, snare is just a plus, that damage + an attack chain is a guratanteed kill without a monk to catch it.
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So you think every class should bring hex removal and stances just for the sake of buildwarsing pvx Sw sins? sorry bro, but you're RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing stupid.
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yes, because you can reflex a 1/4 second cast with a 1/4 second bow attack. PURE RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOING GENIOUS.



palm strike is indeed mindless, just like every other assassin build. quit trying to rationalize it.

The only thing that was actual feedback or in reply to an actual problem mentioned or could even remotely be considered on topic was the last quote.

But yes, I'm spewing mindless bullshit all throughout this thread, and your responses make you seem so mature.

Quote someones whole post instead of just picking out what you want to try and criticize to give other people a biased opinion of someone.

Someone bring thread back on topic, or in b4 lock.

EDIT: You've flung shit specifically enough of at me in this thread that I can fling a little bit back and not feel like a keyboard warrior.

You ask me how my little assasin shit is going, without reading any of my posts or realizing that I have said I did play Seeping Wound, but are now playing a warrior, but I guess reading A/W in my class description tells you all you need to know, right? So now I'll ask you hows that bitter old pissed off loser shit going.

Last edited by The-Bigz; Mar 02, 2010 at 06:53 PM // 18:53..
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